The SceneGraph3D Description Language
| Home | About EaZD | Deferred renderer API | SceneGraph3D API | SceneGraph3D scene description language |
Index| Scene file structure | camera | character | directory | eventmessage | group | input | light | linearmotion | material | node | object | proximitytrigger | skylight | spinner | surface | transformation | user | world | |
transformation
| Derived from: | Group3D | ||||||||||||
| Class name: | TransformNode3D | ||||||||||||
| Placement: | Anywhere | ||||||||||||
| Description: | The transformation node geometrically transforms all of its nested nodes according to the specified, translation, rotation and scale parameters. As a result, nested transformations have a cumulative effect. The order of transformation is fixed: Scale, then Rotate then Translate. If you need to change this order you have to apply two nested transformations. The internal matrix is redefined only when the values are changed and not in every frame. | ||||||||||||
| Special notes: | - | ||||||||||||
| Inherited attributes: | name, active, visible | ||||||||||||
| New attributes: |
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| Events: |
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| Inherited events: | - | ||||||||||||
| New messages: |
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| Inherited messages: | active, visible, hide, show, deactivate, enable, activate, disable | ||||||||||||
| Redefined messages: | - | ||||||||||||
| Obsolete messages: | - |
Example
<world ambient_occlusion="ssao" bloom="yes" shadows="disk" ao_radius="6" ambient="0.3 0.3 0.3" defocus="yes"> <camera name="first_person" apperture="50.0" focal_distance ="30.0" focal_range="30.0" near="2.0" far="1000" follow="Myself" primary="true"> </camera> <transformation name="environment" scale="1.0,1.0,1.0" translation="0,0,-10"> <object name="geom1" file="arena.obj"></object> <transformation rotation="90,0,1,0" scale="0.5,0.2,4.0" translation="-20,700,-200"> <object name="geom2" file="cloud.obj"></object> </transformation> </transformation> <user name="Myself" control="navigate" speed="2.0" turn="0.5 freeroll="false" position="0,50,50" lookat="0,0,-10" input="Console"> </user> <input name="Console" type="mousekeyboard"> </input> </world> |
Last update: 16 Feb. 2009