Student Theses
BSc Thesis, Informatics
Conditions for Collaboration
Students interested in undertaking an undergraduate or postgraduate thesis under my supervision are expected to meet the following criteria:
- Have a cumulative grade point average (GPA) of at least 7.5.
- Have achieved a grade of 7 or higher in both Computer Graphics and C++ Programming.
- Be willing and able to continue the work after thesis defence, with the aim of submitting the results for scientific publication.
Indicative Topic Areas
- Real-time Rendering
- Geometry Processing
- Animation
- Virtual and Augmented Reality
2026
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Novel Gaussian Splatting
Alexandros Βogdos, Andreas-Charalampos Panagopoulos, Dimitrios Pentaris TBD.
MSc Thesis, Digital Methods for the Humanities
Conditions for Collaboration
Students interested in undertaking a thesis under my supervision are expected to meet the following criteria:
- Have a cumulative grade point average (GPA) of at least 7.5.
- Have achieved a grade of 8 or higher in both Digitization Technologies, Techniques and Applications and Interaction Design & Multimedia.
- Be willing and able to continue the work after thesis defence, with the aim of submitting the results for scientific publication.
Indicative Topic Areas
- Digital Presentation of Tangible and Intangible Cultural Heritage
- Conversational AI Guides for 3D Digital Experiences
- Augmented Reality (AR) Experiences for the Humanities
2025
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Exploring Rizokastro: A 3D Digital Experience with Conversational AI Guide
Stamatia Panagiotopoulou, TBD.
★ To be submitted for publication -
Development of a Digital Tour of Cultural Sites Using Gaussian Splatting
Maria Tsaknaki, https://doi.org/10.26219/heal.aueb.9801.
2024
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Traffic Safety Education for Preschool Children Using Augmented Reality
Anastasia Vrettou, https://doi.org/10.26219/heal.aueb.4567.
★ To be submitted for publication -
Nafplio 1821–1831: Reconstructing the History Using 3D Tools
Stella Sotirchou, https://doi.org/10.26219/heal.aueb.4588.
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Digital Heritage Promotion of Lefkada Island
Yanna Chalikiopoulou, https://doi.org/10.26219/heal.aueb.4310.
2023
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Digitizing Artifacts and Developing a Digital Museum of Pontic Hellenism
Sofia Kastanidi, https://doi.org/10.26219/heal.aueb.5105.
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Digital Twin of the Folklore Museum of Vytina: Design and Development
Nikos Apostolopoulos, https://doi.org/10.26219/heal.aueb.5129.
2022
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Virtual Interactive Experience of the Ancient Treasures of Amorgos Island
Nektaria Prasinou, https://doi.org/10.26219/heal.aueb.4439.
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3D spatiotemporal reconstruction of an archaeological excavation of pot burial
Melina Grigoriadi, https://doi.org/10.26219/heal.aueb.4891.
★ Published at CAA 2025 -
Digital Papyrology Museum: Design and Development
Kalliroi Arvaniti, https://doi.org/10.26219/heal.aueb.4491.
2021
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Social Networking in 3D Virtual Worlds
Konstantina Kloukina, https://doi.org/10.26219/heal.aueb.4829.
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Immersive Journalism: Risks and Challenges
Alexandros Xintaras, https://doi.org/10.26219/heal.aueb.5436.
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Artificial Intelligence as a Factor of Evolution in Visual Art Creation and Digital Presentation
Stefanos Moschos, https://doi.org/10.26219/heal.aueb.4686.
2020
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The Use of 3D Digital, Interactive, and Immersive Technologies in the Design, Production, and Presentation of Artistic Work
Νatalia Τheodorou, https://doi.org/10.26219/heal.aueb.5430.
















