G. Tsopouridis, A. A. Vasilakis, I. Fudos. Deep and Fast Approximate Order Independent Transparency.
Extended CV
Studies and Occupational Information
Andreas-Alexandros Vasilakis is an Assistant Professor of Computer Graphics at the Department of Informatics of the Athens University of Economics and Business. He received his B.Sc. in Computer Science (2006, valedictorian), and his M.Sc. (2008) and Ph.D. (2014) degrees from the University of Ioannina.
His postgraduate research was supported by doctoral and postdoctoral scholarships. He was a postdoctoral researcher at CERTH (2016-2017) and worked as a senior graphics software engineer at Think Silicon (2017-2018). He was also co-founder and CEO of Phasmatic (2022-2025), an R&D company specializing in visualization & reconstruction with 3D & AI. From 2020 till 2025, Prof. Vasilakis has been teaching undergraduate and postgraduate courses in computer graphics, interaction design, XR, and programming as adjunct professor.
His research focuses on photorealistic rendering, geometry processing and animation, web and neural rendering, and virtual & augmented reality. He has participated in over 30 national and European R&D projects, has co-authored more than 35 scientific publications, and has served on the program committees of international conferences such as SIGGRAPH Asia, Eurographics, Pacific Graphics, GRAPP, and CASA. He is a member of the Eurographics Association, ACM Greek SIGCHI, and Hellenic Informatics Association.
Last but not least, Prof. Vasilakis contributed to the Khronos Group and the Metaverse Standards Forum on open standards for 3D graphics and XR, working with technologies and working groups such as glTF, KTX, and 3DCommerce.
For more details, my professional CV is available at this link (last updated 01/26).
Teaching Activities
I currently teach the following courses:
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BSc in Informatics
- C++ Programming
- Parallel Programming
- Computer Graphics
- Human-Computer Interaction
- MSc in Digital Methods for the Humanities
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BSc in International Business & Technology
- Intro to Comp. Science & Programming
I also serve as the Scientific Director for the Training program in Games Development:
Research Interests
- Photorealistic rendering
- Neural rendering
- Virtual and Augmented Reality
- Geometry processing and animation
Selected Publications
N. Vitsas, A. Gkaravelis, A. A. Vasilakis, G. Papaioannou. WebRays: Ray Tracing on the Web.
A. A. Vasilakis, K. Vardis, G. Papaioannou. A Survey of Multifragment Rendering.
K. Vardis, A. Vasilakis, G. Papaioannou. A Multiview and Multilayer Approach for Interactive Ray Tracing.
A. A. Vasilakis and I. Fudos. k+-buffer: Fragment Synchronized k-buffer.
A. A. Vasilakis and I. Fudos. Pose Partitioning for Multi-resolution Segmentation of Arbitrary Mesh Animations.
A. A. Vasilakis and I. Fudos. Depth-fighting Aware Methods for Multifragment Rendering.
Selected Projects
HOPE
VERTEX
RayGround
Selected Talks
M. Limper, A. Morris, P. Nikiel, A. A. Vasilakis. Geometry, Textures, and Workflow - Optimizing glTF.

