News

2025

New EU Horizon cascading project (HOPE)

Excited of being among the winning projects of SPIRIT (Open Call 2) boosting the future of real-time holographic communication. Our project HOPE will incorporate an importance-driven mechanism that adjusts the filtering, sampling, and compression levels aiming to stream high-quality 3D representations.

Three publications accepted at CAA 2025

Excited to share that our team has published three scientific papers at the 52nd International Conference on Computer Applications and Quantitative Methods in Archaeology (CAA 2025).

New EU Horizon RIA project (ARTEMIS)

We are thrilled that AUEB, is one of the partners in the ARTEMIS EU project, applying 3D digital technology for cultural heritage conservation and restoration. On 11-12 February, we participated at the kick-off meeting of this European Commission program with 22 partners from 12 countries. This marks the beginning of an exciting journey and we are thrilled to help forge the future of digital cultural heritage!

2024

Three publications accepted at Eurographics 2024

Excited to share that our team has published three scientific papers at the 45th Annual Conference of the European Association for Computer Graphics (Eurographics 2024). If you're attending the conference (22-26 April 2024), be sure to swing by our presentations to see firsthand how we're revolutionizing the field of 3D visualization and light placement using AI.

Lotus project successfully completed

We are excited to announce that the LOTUS project has officially concluded, with all deliverables successfully achieved. Notably, the project resulted in four publications, highlighting the impactful research and innovation produced. A heartfelt thank you goes out to the entire team for their dedication, hard work, and commitment throughout this journey.

2020 and before

Rayground.com launch

We are excited to announce the launch of Rayground, a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help users develop, test and share self-contained shaders that showcase a particular method by introducing a transparent programmable interface.

Best paper award

Prof. Georgios Papaioannou received the best paper award for year 2018 in the category: "impact on society" from the Fraunhofer IGD institute for the scientific paper: G. Papaioannou, T. Schreck, A. Andreadis, P. Mavridis, R. Gregor, I. Sipiran, K. Vardis, From Reassembly to Object Completion: A Complete Systems Pipeline. ACM Journal on Computing and Cultural Heritage, 10(2), Article 8, DOI: http://dx.doi.org/10.1145/3009905, 2017.

Anouncing partnership with Nomitech Ltd.

In August 2016 the AUEB Computer Graphics Group has established a collaboration with Nomitech Ltd. for the design and development of real-time visualization solutions for large-volume 3D datasets. Nomitech Ltd. is a leading niche software company specializing in cost estimating solutions for construction, mining, oil, gas and energy projects.

2nd place in the ACM Student Research Competition at SIGGRAPH 2015

The joint work of the AUEB Graphics Group and the Visual Analytics Group of the University of Konstanz on  Fractured 3D Object Restoration and Completion was nominated for the 2nd prize at the ACM Student Research Competition that took place at SIGGRAPH 2015.

SIGGRAPH 2015 hosts an ACM Student Research Competition, which recognizes research work by individual graduate students or teams of undergraduates. Posters selected to compete in the SRC are judged in two stages. In the first stage, a panel of distinguished judges views the SRC posters during the poster sessions and selects six semi-finalists. These semi-finalists present their work to SIGGRAPH 2015 attendees during the ACM SRC Final Presentation. At the end of the presentations, the judges announce the first-, second-, and third-place winners in the undergraduate and graduate categories. First-place undergraduate and graduate winners go on to the nationwide ACM Student Research Competition.

Meet us at SIGGRAPH 2015

Members of the AUEB Graphics Group will be presenting our work Fractured 3D Object Restoration and Completion by A. Andreadis, R. Gregor, I. Sipiran, P. Mavridis, G. Papaioannou and T. Schreck at the ACM SIGGRAPH 2015 poster session. The presented methodology involves a reassembly stage and a repair stage. In the first, the reassembly solution results from finding the ninimum spanning forest for pairwise matches between fragment contact surfaces, which have been identified in a preprocessing step. The reassembly is guided by global error relaxation and can also make use of external feature curves on the fragments. In the second phase, we compute plausible complete versions of the reassembles partial shapes via robust detection of global shape symmetries and geometry replication. Completion of non-symmetric shapes is assisted by template repair shapes retrieved by a partial 3D similarity search.