SceneGraph
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Index| Scene Description Language | camera | directory | eventmessage | geometry | group | input | light | node | primitives | root | spinner | transformation | user | |
Input
| Derived from: | Node3D |
| Class name: | Input3D |
| Placement: | Anywhere |
| Description: | Represents the control input from a user interface or device. It provides enumerated axes with normalized values as well as a set of buttons which can be polled at any time. When a user node is attached to an input node, it modifies its internal transformation according to the values polled at each frame cycle from the input node. If you are planning to implement behabioral simulation for the control of individual users in the virtual environment, it is advised to subclass this node. Since the input node is linked to an abstract device and the device type handling is handled externally, the Input3D node is agnostic to the explicit device type (mouse/keyboard, joystick, etc.) |
Function List
| Name | XE_input_attach_device |
| Arguments | int node_id, int device_id |
| Return Type | bool |
| Description | Attaches a device id to an input node. Parameters: - node_id, the node's id - device_id, a unique number containing the id of the registered device, which was supplied to XE_device_register Returns true if the node id was found |
| Notes: |
Scene Description Language Declaration
| XML node name | input | ||||||||||||
| Placement: | Anywhere | ||||||||||||
| Special notes: | - | ||||||||||||
| Inherited attributes: | name | ||||||||||||
| New attributes: |
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| Events: |
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| Inherited events: | - | ||||||||||||
| New messages: |
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| Inherited messages: | - | ||||||||||||
| Redefined messages: | - | ||||||||||||
| Obsolete messages: | active, visible, hide, show, deactivate, enable, activate, disable |
Example
<world ambient="0.3 0.3 0.3" background="0.2 0.2 0.2"> <camera name="first_person" aperture="50.0" near="2.0" far="1000" follow="Myself" primary="true"> </camera> <object name="castle" file="castledoom.obj"></object> <user name="Myself" control="navigate" speed="2.0" turn="0.5" position="0,10,100" lookat="0,10,0" input="MouseKeyboard"> </user> <input name="MouseKeyboard" devicename="device0"> <eventmessage event="button3pressed" recipient="%Myself" message="input none"> </eventmessage> <eventmessage event="button1pressed" recipient="%Myself" message="input MouseKeyboard"> </eventmessage> </input> |
Last updated: 3 Jun. 2013