The list of chapters of the book is presented below. The complete table of contents can be downloaded in pdf.
| Chapters | ||
| 1. | Introduction | |
| 2. | Rasterization Algorithms | |
| 3. | 2D and 3D Coordinate Systems and Transformations | |
| 4. | Projections and Viewing Transformations | |
| 5. | Culling and Hidden Surface Elimination Algorithms | |
| 6. | Model Representation and Simplification | |
| 7. | Parametric Curves and Surfaces | |
| 8. | Subdivision for Graphics and Visualization | |
| 9. | Scene Management | |
| 10. | Visualization Principles | |
| 11. | Color in Graphics and Visualization | |
| 12. | Illumination Models and Algorithms | |
| 13. | Shadows | |
| 14. | Texturing | |
| 15. | Ray Tracing | |
| 16. | Global Illumination Algorithms | |
| 17. | Basic Animation Techniques | |
| 18. | Scientific Visualization Agorithms | |
| Appendices | ||
| A. | Vector and Affine Spaces | |
| B. | Differential Geometry Basics | |
| C. | Intersection Tests | |
| D. | Solid Angle Calculations | |
| E. | Elements of Signal Theory | |