Downloads
This page provides access to resources, source code and
tutorials associated either with the research of the graphics group or
algorithms and techniques that have been implemented and tested by the
team.
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Ancient Greek Temple Mesh
Download the model of an Ancient Greek Temple.
The model and its surrounding environment is in Wavefront Object
format (OBJ) and comes complete with textures and materials.
The model is part of the rendering demo of the Brilliance framework
and was created by Georgios Papaioannou, based on photographic
material from the Delphi archaeological site and architectural
studies. If you use this mesh for any kind of test or rendering,
please acknowledge the creator and provide a link to this page. |
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The Temple Ruins 3D Mesh
We use this 240K-triangle model for testing ambient occlusion and near-field indirect lighting techniques due to its high depth complexity in both broad-scale and detailed geometry parts. The model is in Wavefront Object format (OBJ) and comes complete
with textures and materials. Model created by Georgios Papaioannou.
If you use this mesh for any kind of test or rendering, please
acknowledge the creator and provide a link to this page. |
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The Knossos 3D Mesh
Download the model of some Minoan palace ruins that is used
for benchmarking our illumination and volume generation algorithms.
The model is in Wavefront Object format (OBJ) and comes complete
with textures and materials. Model created by Georgios Papaioannou.
If you use this mesh for any kind of test or rendering, please
acknowledge the creator and provide a link to this page. |
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