SceneGraph
Group
Derived from: |
Node3D |
Class name: |
Group3D |
Description: |
It is the basic container node (collection) for grouping other nodes. In the XML scene description language, the contained nodes are placed within the begin/end tags of the group (or any of its subclasses) using the default XML nesting style. |
Scene Description Language Declaration
XML node name |
group |
Placement: |
Anywhere |
Special notes: |
- |
Inherited attributes: |
name, active, visible |
New attributes: |
attribute |
type |
description |
- |
- |
- |
|
Events: |
|
Inherited events: |
- |
New messages: |
attribute |
value |
description |
- |
- |
- |
|
Inherited messages: |
active, visible, hide, show, deactivate, enable, activate, disable |
Redefined messages: |
- |
Obsolete messages: |
- |
Example
<world ambient="0.3 0.3 0.3" background="0.2 0.2 0.2">
<camera name="first_person" aperture="50.0"
near="2.0" far="1000" follow="Myself" primary="true">
</camera>
<group name="wolf">
<object name="wolf_part1" file="fur.obj"></object>
<object name="wolf_part2" file="fangs.obj"></object>
<object name="wolf_part3" file="body.obj"></object>
</group>
<user name="Myself" control="navigate" speed="2.0" turn="0.5"
position="0,10,100" lookat="0,10,0" input="MouseKeyboard">
</user>
<input name="MouseKeyboard" devicename="device0">
</input>
</world>
|
Last updated: 3 Jun. 2013