Here you can find the figures of each chapter of the book in JPG format.

You may use the figures in your own presentations etc. provided that you acknowledge the source.

Chapters
1.Introduction
2.Rasterization Algorithms
3.2D and 3D Coordinate Systems and Transformations
4.Projections and Viewing Transformations
5.Culling and Hidden Surface Elimination Algorithms
6.Model Representation and Simplification
7.Parametric Curves and Surfaces
8.Subdivision for Graphics and Visualization
9.Scene Management
10.Visualization Principles
11.Color in Graphics and Visualization
12.Illumination Models and Algorithms
13.Shadows
14.Texturing
15.Ray Tracing
16.Global Illumination Algorithms
17.Basic Animation Techniques
18.Scientific Visualization Agorithms
Appendices
A.Vector and Affine Spaces
B.Differential Geometry Basics
C.Intersection Tests
D.Solid Angle Calculations
E.Elements of Signal Theory