The list of chapters of the book is presented below. The complete table of contents can be downloaded in pdf.

Chapters
1.Introduction
2.Rasterization Algorithms
3.2D and 3D Coordinate Systems and Transformations
4.Projections and Viewing Transformations
5.Culling and Hidden Surface Elimination Algorithms
6.Model Representation and Simplification
7.Parametric Curves and Surfaces
8.Subdivision for Graphics and Visualization
9.Scene Management
10.Visualization Principles
11.Color in Graphics and Visualization
12.Illumination Models and Algorithms
13.Shadows
14.Texturing
15.Ray Tracing
16.Global Illumination Algorithms
17.Basic Animation Techniques
18.Scientific Visualization Agorithms
Appendices
A.Vector and Affine Spaces
B.Differential Geometry Basics
C.Intersection Tests
D.Solid Angle Calculations
E.Elements of Signal Theory