The list of chapters of the book is presented below. The complete table of contents can be downloaded in pdf.
Chapters | ||
1. | Introduction | |
2. | Rasterization Algorithms | |
3. | 2D and 3D Coordinate Systems and Transformations | |
4. | Projections and Viewing Transformations | |
5. | Culling and Hidden Surface Elimination Algorithms | |
6. | Model Representation and Simplification | |
7. | Parametric Curves and Surfaces | |
8. | Subdivision for Graphics and Visualization | |
9. | Scene Management | |
10. | Visualization Principles | |
11. | Color in Graphics and Visualization | |
12. | Illumination Models and Algorithms | |
13. | Shadows | |
14. | Texturing | |
15. | Ray Tracing | |
16. | Global Illumination Algorithms | |
17. | Basic Animation Techniques | |
18. | Scientific Visualization Agorithms | |
Appendices | ||
A. | Vector and Affine Spaces | |
B. | Differential Geometry Basics | |
C. | Intersection Tests | |
D. | Solid Angle Calculations | |
E. | Elements of Signal Theory |