The list of chapters of the book is presented below. The complete table of contents can be downloaded in pdf.

Chapters |
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1. | Introduction | |

2. | Rasterization Algorithms | |

3. | 2D and 3D Coordinate Systems and Transformations | |

4. | Projections and Viewing Transformations | |

5. | Culling and Hidden Surface Elimination Algorithms | |

6. | Model Representation and Simplification | |

7. | Parametric Curves and Surfaces | |

8. | Subdivision for Graphics and Visualization | |

9. | Scene Management | |

10. | Visualization Principles | |

11. | Color in Graphics and Visualization | |

12. | Illumination Models and Algorithms | |

13. | Shadows | |

14. | Texturing | |

15. | Ray Tracing | |

16. | Global Illumination Algorithms | |

17. | Basic Animation Techniques | |

18. | Scientific Visualization Agorithms | |

Appendices |
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A. | Vector and Affine Spaces | |

B. | Differential Geometry Basics | |

C. | Intersection Tests | |

D. | Solid Angle Calculations | |

E. | Elements of Signal Theory |